It’s first for a reason.
We let people feel something, be something.
Every moment matters, from beginning to end.
New and improved, not used.
Embrace what works, challenge what doesn’t.
The difference between good and great.
Little things add up.
Players care. We do too.
Minimal puzzle strategy sci-fi city builder.
Darkly sarcastic, nostalgically camp.
Easy to learn, difficult to master.